<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.10.0">Jekyll</generator><link href="https://hoodgum.com/devlog/feed.xml" rel="self" type="application/atom+xml" /><link href="https://hoodgum.com/" rel="alternate" type="text/html" /><updated>2026-10-02T22:55:02+00:00</updated><id>https://hoodgum.com/devlog/feed.xml</id><title type="html">Hoodgum Game Studio</title><subtitle>Hoodgum is an independent game studio making bright, bouncy adventures. Meet Fynn, a colourful 3D platformer about chasing the stolen Cinderheart.</subtitle><entry><title type="html">Art drop: the sun-gem turnaround</title><link href="https://hoodgum.com/devlog/2026/10/02/the-sun-gem-turnaround/" rel="alternate" type="text/html" title="Art drop: the sun-gem turnaround" /><published>2026-10-02T12:00:00+00:00</published><updated>2026-10-02T12:00:00+00:00</updated><id>https://hoodgum.com/devlog/2026/10/02/the-sun-gem-turnaround</id><content type="html" xml:base="https://hoodgum.com/devlog/2026/10/02/the-sun-gem-turnaround/"><![CDATA[<p>Every platformer needs something shiny to chase. In Fynn, that’s the <strong>sun-gem</strong>.</p>

<h2 id="why-a-turnaround">Why a turnaround?</h2>

<p>A turnaround sheet shows an object from every side so it looks right however the camera catches it. Sun-gems spin, bob and sparkle all over the islands, so they need to read clearly from any angle, even from the corner of your eye mid-jump.</p>

<h2 id="designing-for-grab-me">Designing for “grab me!”</h2>

<p>A few things we wanted the sun-gem to have:</p>

<ul>
  <li><strong>A bold silhouette.</strong> The long diamond shape stands out against leafy greens and mossy stone.</li>
  <li><strong>Warm, glowing colour.</strong> Golden yellow pops against blue skies, and it’s the same colour as the light that guides Fynn.</li>
  <li><strong>Lots of facets.</strong> More faces means more sparkle as it turns.</li>
</ul>

<p>You can already see sun-gems in our Fynn key art, scattered along the ruins. And if you look closely, a few are hiding on <a href="/">our homepage</a> too. Can you collect them all?</p>

<p>More art soon!</p>]]></content><author><name></name></author><category term="fynn" /><category term="art" /><summary type="html"><![CDATA[A first look at Fynn's most important collectible, the sun-gem, from every angle.]]></summary></entry><entry><title type="html">Welcome to the Hoodgum devlog</title><link href="https://hoodgum.com/devlog/2026/10/02/welcome-to-the-devlog/" rel="alternate" type="text/html" title="Welcome to the Hoodgum devlog" /><published>2026-10-02T10:00:00+00:00</published><updated>2026-10-02T10:00:00+00:00</updated><id>https://hoodgum.com/devlog/2026/10/02/welcome-to-the-devlog</id><content type="html" xml:base="https://hoodgum.com/devlog/2026/10/02/welcome-to-the-devlog/"><![CDATA[<p>Hello, and welcome to the very first post on the Hoodgum devlog!</p>

<p>We’re an independent game studio making bright, bouncy adventures, and this is where we’ll share how they come together, from first sketches to finished levels.</p>

<h2 id="what-youll-find-here">What you’ll find here</h2>

<ul>
  <li><strong>Progress updates</strong> on Fynn, our colourful 3D platformer</li>
  <li><strong>Fresh art</strong>: characters, worlds, props and the odd work-in-progress screenshot</li>
  <li><strong>Behind the scenes</strong>: how we design levels, tune jumps and build our tools</li>
  <li><strong>Announcements</strong>, as soon as we have news to share</li>
</ul>

<h2 id="why-a-devlog">Why a devlog?</h2>

<p>Making games is a lot more fun when people come along for the ride. Sharing work early keeps us honest, and your feedback helps shape what we build.</p>

<p>If you want to keep up, check back here or subscribe to the <a href="/devlog/feed.xml">RSS feed</a>. Got a question or an idea? <a href="/#contact">Drop us a line</a>. We read everything.</p>

<p>See you on the islands! 🧡</p>]]></content><author><name></name></author><category term="studio" /><category term="news" /><summary type="html"><![CDATA[Say hi to our brand new devlog, the place to follow along as we build Fynn and the worlds around it.]]></summary></entry></feed>